A Masterclass in Remastering

Why Nintendo should do more re-makes.

By Cameron Van der Does

DK 64, 1999, 2015.

Most of us have very fond memories of a game, or a set of games, from our childhood. Whether you grew up on Zelda, Mario or even Conker, we all have that one title we’d love to see on a new console. Nintendo have had a decent history of porting across some of our favourites, bringing us NES and SNES games to the then new Gameboy Advance and N64 games to the DS. More recently we have been given a link to our pasts in the form of the Virtual Console on the Wii and now the Wii U. Hits such as Super Mario 64 and Donkey Kong 64 are now finally accessible through the Wii U’s Virtual Console, but is that really the best we could get?

Though it is fantastic to see that these old games are still relevant, are we getting the most out of them from a direct port? Imagine, Donkey Kong 64, or rather Donkey Kong U, an updated version of the cult favourite, on a new console with brand new graphics, modern control schemes, better framerates, more content, online capabilities and anything else a programmer could dream of. It is at its core the same game, but allows it to be experienced by a whole new audience of kids who never owned a 64, or possibly don’t even know what one is.

Now imagine a new Pokémon Stadium, or Pokémon Snap, imagine a new version of the South Park game. Imagine that game you and your friends played for countless hours, only now it is in 1080p and is running at 60fps. We could put the atrocities of the Xbox reboots of Conker’s Bad Fur Day and Banjo Kazooie Nuts and Bolts behind us, and have a true to Nintendo experience, the way they should of been enjoyed, updated, beautiful and on a Nintendo console.

The Legend of Zelda: Ocarina of Time 3D, 2011.

The ground work is there, so these remakes would suit Nintendo perfectly as filler between their AAA titles. They give us Splatoon, a few weeks later we get a Hexen reboot, the next month Yoshi Wooly World comes out. It gives the casual player something to pick up while shopping, the intermediate player can pick and choose the titles they like and the Nintendophiles are buying everything on release day.

The Ocarina of Time remake for Nintendo 3DS sold 3.63 million copies worldwide, Donkey Kong Country Returns sold 1.63 million and Star Fox sold 840 000 copies and the most recent remake, Majora’s Mask, has so far sold 1.42 million copies, 314 000 the first week, just in Japan! So we know that the demand is there. It seems the 3DS is definitely the dominant console when it comes to amount of remakes, but with sales of 3DS slowing, and Wii U sales rising, perhaps it is time for a shift in attitude.

Pokemon Snap, 2000.

HD versions of the classics are in huge demand, and the Virtual Console sales should prove it. We don’t just want to see straight remakes of course, we love the reboots too, anything that lets us relive those memories. I think it’s fair to say that if Nintendo put out a remake of Snap, it would sell like crazy. Now put out a revisit of Snap with all the updated Pokémon and BAM! You have yourself a worldwide hit. Even the Great Masuda has stated he would love to see a Snap sequel, and would not stop Nintendo from making it.

Please Nintendo, make more remakes, it is a license to print money. Hell, at least put out more games on the Virtual Console. That is a license to download money. The games we love as a kid will always mean something to us, and unfortunately, except for the elite few, most just do not stand the test of time and are easily outclassed by even the most basic modern game. But, with new technology and a quick rejigger, those classics we love could rise again… and make you a pretty coin while we’re at it.


  1. Harry Cox says

    Great article, your opinion is valid, and viable in a modern gaming society. Keep up the great work!

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